

#MONO FOR MAC IOS PROGRAMMING MAC OS#
On Mac OS X, Mono can now compile 64-bit applications-though it is available as a 32-bit compiler, since most of the libraries written for Mono are still based on 32-bit code.
#MONO FOR MAC IOS PROGRAMMING MAC OS X#
Mac OS X and iOS are the beneficiaries of a few more changes in Mono 3.0. SGen has also been ported to the MIPS platform and to the 32-bit Windows version of Mono, and there have been improvements on other supported platforms-including Mac OS X, where SGen now uses the Mach kernel APIs to speed up some of its tasks. The latest changes to the SGen garbage collector, a part of the Mono runtime that reclaims memory that applications are no longer using, allows it to distribute its tasks across multiple CPU cores if they're available.
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AdvertisementĪnother core improvement to Mono is its garbage collection. It also includes ASP.NET's Web Pages, MVC 4, Entity Framework object-relational mapping, and the "Razor" view engine. Microsoft's open-sourced stack for ASP-based Web development has been integrated into Mono now, including Microsoft's System.Json (which replaces Mono's previous implementation of the JavaScript Object Notation interface for passing data objects). NET 4.5 Async API profile is the new default for the compiler, but it can support all. This improves applications to keep responding to input while waiting for a long-running task to complete. Mono 3.0's compiler for the C# programming language now supports asynchronous programming, which Microsoft introduced in version 4.5 of the. It also lays the groundwork for much more rapid development of features for the Mono platform going forward. NET platform, incorporates Microsoft's open-source framework for Web development, and beefs up the capabilities of Mono on Mac OS X and iOS. It adds support for some of the most recently added key features of the. Mono 3.0 was released on GitHub on October 18. NET platform, announced on his blog today that the third major revision of the Mono framework is now available. Miguel de Icaza, founder of Xamarin and lead developer of the Mono open-source implementation of Microsoft's.
